Now it's correctly filled in ux0:data/EDuke32/eduke32.log.įor add-ons installation, take a look here. Added bilinear filtering to the final rendered framebuffer. Increased available RAM for the engine from 192 MB to 330 MB. Added a way at boot to launch the engine with custom commandline arguments for mods and special GRPs support. Added a launcher on boot that allows to select what GRP to load. Sprites are now rendered in higher quality. Fixed graphics glitches with sprites and mirrors. (Remember to set NoAutoload to 0 in eduke32.cfg) Updated to a newer build of the engine (r6862). EDuke32 Vita v.1.5 available for download, now with autoload, mods, add-ons support and several bugfixes.
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