![]() Released as an alpha, i will try to improve it further on my free timeĬrediting when using this model in merges and such is much appreciated. ![]() Dataset for the model was around 18 pictures including pictures from the web and in game and manually captioning images. I had limited time gathering the dataset, quality of this model is lower than i usally aim. Prompts 'flesh, gore, horror, blood, long limbs fused with sharp bones' could help with the generation. Stances (slashing, attacking an another person) are not available right now, i will try to add them later on.Įxample promts deadspaceslasher standing in a dark space station / deadspaceslasher in a dark room. Weight could be reduced when using SD upscale or certain img2img actions. According to the lore in the original games (pretty sure you found this info in a log in the first game), organs that no longer have any use, such as the digestive system, are turned into muscle, increasing the necro's strength far beyond any human's (which is part of the reason why they're so deadly to Issac who is in a metal suit). Recommended weight range is around 0.4-0.7 depending on the model and CFG vaule, I found that 0.54-0.6 works decent enough with HiRes fix. ![]() Works better with lower CFG vaules (3-6). Despite being seen using new models in Dead Space 3, the Enhanced versions of most Necromorphs encountered in game still use the Dead Space 2 models (i.e. Slasher Necromorph from Dead Space series by EA. This does not include player controlled Necromorphs or AI Slashers in the Multiplayer section of Dead Space 2.
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